I do not see how the rogue will be remotely more accurate. When it comes to to-hit, the AT will always be targeting touch AC which is generally trivial to break. Not only can she just cast spells, she can make the wands herself at half the cost at a rate of 4K gp worth of wand per day. A rogue may have 16 int by then (with a magic item), an AT probably has 21-23 int.Īt the very end rogues may have at most 20 int while the AT will have at least 28 int before tomes. ATs start off with rogue levels so the end up slightly ahead for early, that may fall behind at low-mid levels but would be ahead by regular mid levels. W1|Craft Wondrous Item, Scribe Scroll, cantrips, Universalist School, Familiar(Valet), Hand of the ApprenticeĪT1| Craft Constructs, Ranged legerdemainĪT3| Craft Wand, Impromptu sneak attack 1/dayĪT7| Craft Staff, Impromptu sneak attack 2/day, Tricky spells 4/dayĪT9| Forge Ring, Invisible thief, Tricky spells 5/dayĪT starting INT is going to be near 17. R1 |Weapon Finesse, Sneak attack 1d6, trapfinding I've looked at it in a number of ways, and so far am unconvinced that what you give up is worth what you gain from the PrC.ĭual Talented Human Arcane Trickster||10 18 14 17 8 10|| Traits: Magical Knack, Blood of Dragons There are a lot of trade-offs in going AT. He can just as easily use a wand of Divine Favor to increase to hit and damage. Could also use a wand of Acid Arrow for that ranged touch attack. Just using a wand for False Life or Bear's Endurance puts the Rogue ahead again for HP. Those skill points could be used to put max ranks in things like UMD and Escape Artists. 4 for AT so each level of AT costs you 4 skill ranks, 1 hit point on average (based on die size) and the FCB. The rogue gets 8 skill ranks plus Int per level vs. You are likely going to be short more than 17 skill points and hit points over the rogue. I said in my opinion because the value of what is traded off is going to be a matter of play style, personal experience, and personal preference. Idk any arguably viable rogue build that can get away with having as much INT as an AT. The BAB loss is irrelevant sense ATs end up being more accurate and doing more damage. Just casting false life, greater false life, or bear's endurance will counter this hp loss. You are under no compulsion after all to justify your thoughts)īeing short 17 hp or 17 skill points from FCB and 17 hp from HD being a d6 over 20 levels does not seems like a significant loss. If you milk sneak attack you may even edge out the wizard in blasting strength.īretI wrote: The Arcane Trickster has a lot of flavor, but in my opinion for many campaigns is going to be inferior to a straight rogue. More likely than not you will focus on skills the wizard didn't and most of the skill-negating spells are low level which means you will have access to them too. Will you feel worse next to a wizard than a regular rogue? Idk it seems like a wizard in the party means you will have nearly free access to spells. This seems like as issue, but in my opinion Arcane Trickster class features (not counting spellcasting) are BETTER than what the rogue gets with those 17 levels. Eventually the Arcane Trickster will have more skill points in addition to spells that make them better at skills.Īs a rogue you lose out of 17 levels of rogue talent along with uncanny dodge. At mid levels you will probably have 20 or higher int while the most skillful regular rogues might be sporting a 16. Wizards get 2+int skill points and Arcane Tricksters get 4+int skills points that seems to be less than the Rogue's 8+int until you realize that by going Arcane Trickster your In is going to be A LOT higher. But if the spell your sneak attacking with does more than 2d6+weapon damage then you actually do MORE damage with sneak attacks. But let's look at what the rogue loses.Īs a rogue you lose 5 BAB, but you sneak attack with touch attacks so your accuracy probably increases.Īs a rogue you are behind 3 levels of sneak attack progression until the highest levels. Obviously if we look at this from the wizard perspective, you lose three levels of spellcasting.
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