Still, I remember feeling like Final Fight 3 and Mega Man X³ was something of a last bastion of hope. We clung on to our Super Nintendo during its twilight years, although we certainly didn’t play it as much as we had done during the system’s peak. My brother and I hadn’t ‘upgraded’ to the PlayStation or Sega Saturn yet. Mega Man X³ looked like a welcomed addition to the series and it was just nice to see the Big C still supporting the Super Nintendo. Final Fight 2 was a sore disappointment and I had pretty decent hopes that they might get it right with Final Fight 3. Capcom was back at it milking more sequels than Friday the 13th. I remember seeing previews for Final Fight 3 and Mega Man X³ in the back pages of GameFan in late 1995. Let’s head back to Metro City one final time… Capcom definitely redeemed themselves for the disappointment that was Final Fight 2. It featured branching paths, special moves, SUPER special moves and even a 2-player mode where the second player can be controlled by the computer if you didn’t have a buddy nearby. Capcom cranked up the voltage as Final Fight 3 clocked in at an impressive 24 MEGS, making it the largest beat ‘em up on the SNES in terms of megabits. This time however, instead of being a revolutionary console on the upswing, the SNES was a grizzled vet practically on its last leg. Final Fight 3 came out five whopping years later, landing in Japan on December 22, 1995. It came out exactly one month after the Super Famicom launched in Japan. The original Final Fight was ported over to the Super Famicom on December 21, 1990. Pub & Dev: Capcom | January 1996 | 24 MEGS
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